random thoughts on working, gtd, getting things done, hobbies, semiconductor industry,scripting etc.

Monday, November 24, 2008

The problem with MMORPG

Most role playing games (RPG) be they online or offline involve a lot of grinding. A classic example is runescape where you spend hours killing the same set of cows/chickens/imps/goblins for different 'jobs'/'quests'

The strategy for a player soon reduces to
do `X` until Points='Y'

In such a scenario the wise player usually resorts to an bot to perform the mundane tasks in the game while spending his time on the `more exciting` quests.

And it is not unusual to find a different game erupting between the game designers and the bot designers/users where the first party tries to prevent the bots from playing their games and the second party tries to remove the artificial roadblocks.

This resorting to bots represents a flaw in the game design. What it indicates is that the player who has bought your game finds its so boring that he has delegated the task of playing your game to another program......

The response of the game developer to the bots is to ban the player and/or change their code to detect/disable the bot.

Why not allow and encourage bots? Encourage your players to disassemble and study each others bots and find out a way to beat them?
If I am anyway going to let my bot run for 24 hrs and spend 30 minutes per day playing the game, Why not allow my bot to run on your servers send me a report of the result once per day And I will tweak my bot to perform better the next day. Saving both your bandwidth costs and developer cost.

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